
Base - Center For Culture And Creativity
BASE - Center for Culture and Creativity
ARCHITECTS
Giancarlo Floridi, Angelo Lunati
ARCHITECTURAL PROJECT
Onsitestudio
STRUCTURAL ENGINEERING
Redesco S.r.l. – Mauro Giuliani, Francesco Inzaghi
ENERGETIC SUSTAINABILITY
Alberto Buogo
MECHANICAL ENGINEERING
Deerns Italia S.p.a. – Giuseppe Di Bari, Carlo Osnaghi, Angelo Briancesco, Marco Merla, Walter Tiano
CLIENT
Arci Milano, Avanzi, Esterni, H+, Make A Cube
FIRE PREVENTION
Luca Colombo
DESIGN TEAM
Tommaso Brambati (Project Leader), Sebastian Sanchez, Pietro Manazza, Filippo Fagioli, Lorenza Odorizzi, Simone Marmori, Chiara Molinari, Andrea Morstabilini, Michele Miserotti, Julyia Yarosh, Octavian Catlabuga, Andrea Fossati, Jacopo Lamura, Nikolas Jelenkovic, Anna Savoia, Silvia Moretti, Carlotta Torsiglieri
PHOTOGRAPHY
Giovanna Silva & Anders Sune Berg
STATUS
Built
TOTAL AREA
8.000 Mq Ca
AREA
25,000 Sqft - 100,000 Sqft
BUDGET
$1m - 5m
COSTS
3.600.000 Euro
SCHEDULE
Project 2014-2015; Construction 2015-2016
YEAR
2016
LOCATION
34, Via Bergognone, Milano, Italy
TYPE
Cultural › Cultural Center
The project aims at removing and clarifying rather than adding: through a delicate, accurate and not striking work, it reduces technical and mechanical elements, visual or spatial interferences, barriers, to enable a clearer reading of the proportion and character of space and also the different activities simultaneously taking place.
Various levels of interior spaces are connected both physically – with continuous giant scale steps or ramps – opening new and unexpected glazing allowing synoptic views.
Design is concentrated in the relationship between the huge ex industrial halls and a limited, precise set of items and volumes made of various forms and dimensions, containing services.
Objects added to the existing spaces are instantly evident because of their different nature in relation to the large white spaces and the floors kept in their character of originality, still marked by the traces of previous activities.
A limited catalogue of materials has been used in order to obtain an almost blurred background where installations, micro-architecture, cultural events, but especially people, could stand as characters.
